top of page
ABOUT ME
Hi, my name is Will Park. I am a Korean Chinese game designer who graduated with a Design and Technology degree from Parsons in 2023. I work professionally as a game designer in the VR industry and also have extensive experiences in graphic design and visual branding. I am very curious by nature and would always dive deep into learning new things that interest me or can expand my creative capabilities. I think being multidisciplinary does not distract me from my core disciplines, it instead fuels it by bringing in new perspectives and broadening my creative horizons.
-
Unity 3D / URP / HDRP
-
Maya
-
Substance Painter
-
Adobe: Illustrator / Photoshop /
Premiere / After Effects
-
Figma
-
C# Unity programming
-
Game mechanics / systems development
-
Level Design
-
Project Management
-
Damage control under tight scheduling
-
Environment design
-
Unity lighting (built in / Bakery)
-
Quest 2/3 development
-
VR hand tracking
-
UI/UX
-
Excellent communication skills
Parsons School of Design
$20,000 annual scholarship
Relevant courses: Core Game Design courses, Code, CGI, Cinematography and Lighting, Creative Careers.
OctonicVR - March 2022 - present
Environment & Game Design Lead
-
Creative direction in scene building and mechanics, built new environments from scratch
-
Revamping the application's UI/UX from the ground up with Apple Vision Pro's design guidelines.
-
Schedule and lead team meetings for projects
-
Adding additional designs to existing scenes and making performance optimizations
-
Produce marketing footages from scenes that I built
Incantlas - August 2022 - May 2023
Undergrad Senior Year Thesis Project
-
Designed every game element, from game mechanics and puzzle design to level design and environment building
-
Did extensive research and rapid testing with random people to Parsons and NYU game designers under tight deadlines
-
Worked with a graphic designer to optimize tutorial systems and to create the game's branding
-
Worked with musicians to produce original sound tracks
Yeehoo Press - June 2020 - August 2020
Lead board game designer
-
Created the initial board game system based on the theme of a book
-
Created all the essential graphics for the board game
-
Managed the creative team and assigned work to each member
-
Led playtest sessions and creative direction meetings
-
Conducted research with the team on the market as well as surveys that impact creative decisions
Contact
FAVORITE & CURRENTLY PLAYING GAMES
Favorite PC Game
Rainbow Six Siege
Played since beta in 2015 and has been my favorite game since then.
Assassins Creed Nexus
I Expect You to Die
Currently Playing
Viewfinder
& Helldivers II
Favorite VR Games
HOBBIES
Bouldering
Rock & Metal Concerts
Riding
Nature Hikes
bottom of page