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GAME DESIGN /
INTERACTIVE MEDIA

I specialize in crafting engaging games and digital experiences for PC and VR, with great passion for creating fun game mechanics as well as immersive environments in Unity. My game design always pushes for interesting and unique interactions. Furthermore, having extensive experience in standalone VR development, I can design polished and visually stunning games while ensuring optimal performance.

PROJECTS

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Lingo Bud

Lingo Bud was created during a 6 week XR Challenge hosted by Immersive Insiders with over 3000 participants, and it made finalists! It is a Mixed Reality language learning application that targets language learners that are at the intermediate to advanced level.

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Liminal Cacophony

Liminal Cacophony is an MR horror game where you have to exorcise invisible demons hiding in your physical space. The coolest part of the game, and what makes it unique, is that you use your voice to reveal both exorcism phrases and the Liminal Creatures themselves.

Kinneta

Kinneta is the second flagship app that launched on the Meta Horizon Store in which trainer guided workouts are brought into the XR sphere with great immersion. The app supports working out on treadmills and fitness bikes with the ability to connect to the machines and control their speed, resistance etc within VR.

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INCANTLAS Reimagined

I learned so much about intuitive hand tracking and its potential from creating Incantlas. After my thesis year, I experimented with newer and more immersive magic casting mechanics.

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OCTONIC VR

A start up company bringing virtual reality to the treadmill in the safest and most immersive way possible. From pre launch to thousands of users I created multiple environments from scratch and optimized many others.

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ENVIRONMENT DESIGNS

My environment designs from since 2019

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2 Minutes with Chilly

An asynchronous 3 player local multiplayer game. There are two survivors controlled by the keyboard while Chilly the monster is controlled by only the mouse. 

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Fighter 0

A Shmup with endless waves. The player is stuck within a mist of energy in which the enemies will emerge from. In the center is the indestructible tower that will put to test the player's movement mechanics. 

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